Gaming Up The Classroom
Incorporating games into the classroom can have many advantages, but it can also have many disadvantages. using games to help them understand and learn the lesson better. But simultaneously, you must ensure they are playing only the games allowed. Now, if it's a personal device that can be a tricky task. If it is a device provided by the school then this becomes less of an issue. There are lots of parental controls and settings you can put on devices from the school, and most schools do this already.
There are lots of interactive games and websites that have great benefits for keeping kids engaged in learning. Kahoot is a great one for instance, I remember playing that even in high school and I so badly wanted to get first place so I would try my best to learn the material so I could answer faster than everyone else. By the time the real quiz came, I usually performed better and knew the questions more after playing a game where I applied the Knowledge I was learning.
There are lots of other sites and apps as well that are great for learning and studying, as a teacher you just have to be careful and keep an eye on your students when they are using any kind of game or device for a lesson. If they are just messing around or not even trying then the impact of this tool plummets. I will be using technology and games in my classroom as a teacher, I think even though there are some downsides the outcome is a lot more beneficial.
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